Developing an Immersive Menu System

November 20, 2017
Game Design

For Epic Loon, we wanted the menus to be as immersive as possible. And when your game is talking about a fat boy cinephile nerd, in the 90’s, possibilities are unlimited!

So we invaded the grandma house of one of our artist and brought old stuff of our childhood to reconstruct this great past period.

Then, we asked our video guy to install its stuff and we begin to record small videos in order to build a full interactive menu as it was done with brio in Brutal Legend.

Basically, we have 3 main scenes: 

- The table with the general menus

 

- The old TV with the game modes and character selection

 

- The VHS choice for the story mode

 

Each scene is separated in sub-menus with each time:

- An intro : to introduce the sub-menu
- A loop : permitting to display content on it
- A page system if needed
- An outro : to leave the sub-menu

 

For example, for the options of the game, here is what we have :

- Intro

 

- Loop

 

 

- Page system

 

 

- Outro

 

 

Technically, to implement that stuff, we have used the plugin AVPRO Video plugin from RenderHeads with Unity 3D, which permit a lot of possibilities around videos and notably :

- Putting a video in background : really important to permit us displaying some UI on them

 

  

Using videos with Alpha : very interesting for some parts like the VHS carrousel or the animations of Joe playing with its  remote control which can arrive arrive everywhere if you don't do nothing during sometime.

 

Finally, we have something that looks like that :

 

Macrales Studio

Macrales Studio is an indie "couch game" developer based out of Roubaix, France. They are responsible for the weird and fun Epic Loon. You can visit Macrales Studio's website at http://www.macrales-studio.com, as well as their Twitter page at here.

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