FX have been a substantial part of the work on Epic Loon, because they were used at different crucial steps of its development:
- For the ambience
- For the gameplay
In this first part of the devlog, we’re going to explain the ambience part in detail, showcasing what we’ve used, how we've used it, and the reasons why.
1. Improving the environments of the VHS
For this part, it really depended of the scene and the atmosphere we wanted to create. Here are some examples:
2. Making the deaths of the aliens more spectacular
In Epic Loon, we die a lot, in many dumb ways… So it was really important to create several death animations to avoid repetition.
But with only animations, something was missing… That’s why we decided to integrate our FX man also at this step to make them more “explosive”.
Here are some examples before the FX work :
And here are the results, after :
This first part is now over, you can discover how we used FX for gameplay in part 2!